Checkers
Play checkers against the AI. Move diagonally, jump to capture. Get kinged by reaching the far side. Captures are mandatory!
FAQ
Pieces move diagonally forward one square. Captures are made by jumping over opponent pieces. When a piece reaches the far row, it becomes a king and can move backward. Captures are mandatory.
If after capturing one piece your checker can immediately capture another, you must continue jumping. Multi-jumps can capture several pieces in a single turn.
Yes. In 2007, Jonathan Schaeffer proved that with perfect play from both sides, checkers always ends in a draw. The proof required 18 years of computation.
About this test
Play checkers (draughts) against the AI. This classic board game combines simple rules with deep strategic possibilities.
How It Works
Move your pieces diagonally forward, capturing opponent pieces by jumping over them. Reach the far row to crown a king. The player who captures all opponent pieces wins.
Strategy
Despite simple rules, checkers has enormous strategic depth. Control of the center, maintaining a strong back row, and creating multi-jump opportunities are key winning strategies.
Tips
- Keep pieces on the back row as long as possible for defense
- Trade pieces when you have an advantage
- Create multiple threats to force your opponent into bad positions